﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Brain
{
    public interface IPhysics2DManager : IEngineManager, IUpdateable
    {
        void ChangedState(IPhysicsSprite sprite, SpritePhysics lastState);

        /// <summary>
        /// If the Physics Manager support to change the Size of a body
        /// after it's creation
        /// </summary>
        bool SupportChangeSizeAfterCreation { get; }
    }
}
